Forum > Announcements > Updates and Tweaks 27/05/26


nicmo
560 posts
4 years old
on (4 weeks ago)

Hello Managers! 👋

More new stuff, two monthly task chains, a way to convince your retiring legends to stay one more year, smarter squad-status morale, and the long-overdue abandoned match rule for teams that run out of players during a match. Let's go 👇


🎯 Goal Rush & Iron Wall — Monthly Task Chains

Two new monthly chains spawn for every active manager at the start of each season. Both run on your official club matches only (league, playoffs, cup, supercup, CL, CC), and both reset at the end of the month.

🔥 Goal Rush — 12 attacking milestones

🛡️ Iron Wall — 12 defensive milestones

A few things worth knowing:

  • Tasks are sequential, the next one unlocks when you claim the current one.
  • They're manager-bound: if you run two clubs, matches from both count toward the same chain.
  • Played a hot streak before opening the task panel? Claims cascade, one click can pop several tasks in a row that your recent matches already satisfied.
  • Chains expire on day 27 at 23:45, before the season-end maintenance window.
  • Rewards are awarded when the chain is complete.

👴 Postpone Retirement — One More Season

When a player gets tagged for retirement at season start, you'll now find a new "Postpone Retirement" topic in his Player Talks.

  • If he accepts: the retirement tag changes color, his wage doubles, and he becomes unsackable for the rest of his career. You can still transfer-list him.
  • If he refuses: the offer is final for this retirement, the topic disappears and he retires at season end.
  • Future seasons may re-tag him via the normal age-based retirement chances, and the talk reopens. Each fresh acceptance doubles the wage again (2× → 4× → 8×…). Postponed players show a green Ret×N label tracking how many times they've been convinced to stay.
  • Loyal and Calm players are the easiest to convince. Hothead and Cocky veterans are long shots.
  • The talk button hovers tell you the projected new wage and the unsackable lock before you pick a tone, no surprises.

A way to keep your club icons playing one more season, at a steep but earned cost. This option will only roll out tomorrow.


⭐ Squad Status now drives Lacking Playtime

The Squad Status of each player (Star / Important / Regular / Backup / Prospect) now changes how much benching they tolerate before the Lacking Playtime modifier kicks in. The system also moved from season-long ratios to a rolling 10-match window, so recent treatment matters more than what you did with the player back in week 1.

New thresholds (out of his last 10 eligible matches):

Triggers when he missed…

⭐ Star - more than 4 of 10 (>40%)

🟦 Important - more than 5 of 10 (>50%)

🟨 Regular - more than 7 of 10 (>70%)

🟫 Backup - almost all (>90%)

🟩 Prospect - more than 8 of 10 (>80%)

A star benched half the season will complain; a backup only feels wronged if you cut him entirely. Injuries and bans are still excused, history pauses while he's out. History resets cleanly on transfers.

The Squad Status cell on My Players now shows the rolling bar with a red marker at each player's personal threshold, so you can see at a glance who's about to tip into unhappy.


🟥 Match Abandoned — Sub-7 Players Rule

Per IFAB Law 3, a match can't continue if a team drops below 7 players on the pitch through red cards and injuries (with no subs left). The engine now enforces it.

  • When it happens, the match stops at that minute.
  • The result is recorded 3–0 to the non-offending teamunless they were already winning by 3+ goals at the moment of abandonment, in which case the actual score stands (standard FIFA/UEFA practice).
  • The offending team's goals, assists, Man of the Match and ratings are wiped from the match. They don't count toward top-scorer or assist races, and they don't trigger Hat-Trick Hero or MoM modifiers, you don't get rewarded for a match your team just forfeited.
  • Cards and discipline stay. Yellows and reds shown still count toward bans, same as real football.
  • Two-legged knockouts: if leg 1 is abandoned, leg 2 still plays normally (your team just starts the tie 0–3 down). If leg 2 is abandoned, the offending team is disqualified regardless of aggregate.
  • The Match Report shows an "Abandoned" badge with the minute, on-pitch score and recorded forfeit score, the play-by-play still tells you what actually happened on the pitch.

National matches and youth matches aren't covered yet and will follow later.


That's it for this round! I will be adding these changes and specific rules to the game documentation soon. As always, report bugs in the forum or on Discord.

Cheers! 💙⚽

edited on (2 times)
Castr0
7 posts
1 month old
on (4 weeks ago)

Amazing update. Keep the good work.

There is a way to know if a player is Loyal/Calm or Hothead/Cocky?

Alin
207 posts
2 years old
on (4 weeks ago)

Nice work boss

 

So.players retirement starting with next season?

 

No thing can be done for current ones , no?

CR7
21 posts
2 years old
on (4 weeks ago)

Beautiful. I have a player who is about to retire. Can he be convinced to play another season now, or was that not possible this season?

 

+

How many players could be convinced to stay for another season? One player per season or more?
edited on (1 times)
nicmo
560 posts
4 years old
on (4 weeks ago)

@alin and @CR7 sorry, only starts tomorrow.

Alin
207 posts
2 years old
on (4 weeks ago)

Makes sense.

Thank you!

CR7
21 posts
2 years old
on (4 weeks ago)

How many players could be convinced to stay for another season? One player per season or more?

 

Minecodersam
341 posts
2 years old
on (4 weeks ago)

Nice job 👍

edited on (1 times)
Thuru
535 posts
2 years old
on (4 weeks ago)

maybe you can select task you want or have to do so if a task is doine it always count. its some tasks easier than others and it can be long during to finish a a difficukllt task. its example easier to let sub let score than have having 10 attacks what can be very hard (except if you do play hard fast and attack, what gives risk).

i should say anyway toi swap point attack point 8 with ppoint 4. same also for defence, swap those 2, place 4 and place 8. That should helop a really lot and you can continue play the normal tacktic you do. Now can both be stuck because you can finish all other tasks but not that one by iron wall also point 5 can be swapped with point 7. If all swappings done then there ius a chance that you can fionish them all otherwise there is a good chance that you can stuck at point 4 (or 5 by iron wall).

edited on (4 times)
Aragua_Primero
10 posts
1 year old
on (4 weeks ago)

Entendido Sí

Fabio
15 posts
3 months old
on (4 weeks ago)

other than asking, as another already did, how I can know what is ego of my players (cocky, calm etc) I didn't understand what is the reward of the task chain

Fletcher90
106 posts
2 years old
on (4 weeks ago)

@Nicmo, how stars are calculated, in my main team I have all players 3 - 5 stars, means miminum regular, isnt that little bit unrealistic?

My 2nd team is better, they have all from 1 - 5 stars, still my youngest players are 5star, they are highest in AVQ, but the are still unexperienced, for me that looks wrong, in real world even Messi and Ronaldo at age 17 was not stars yet

maridiba
353 posts
2 years old
on (4 weeks ago)

Fletcher90

@Nicmo, how stars are calculated, in my main team I have all players 3 - 5 stars, means miminum regular, isnt that little bit unrealistic?

My 2nd team is better, they have all from 1 - 5 stars, still my youngest players are 5star, they are highest in AVQ, but the are still unexperienced, for me that looks wrong, in real world even Messi and Ronaldo at age 17 was not stars yet

@Fletcher90 it looks like we all have 2 stars, 9 important and 11 regulars. Your first team doesn't have 1-2 stars just because doesn't have enough players

Fletcher90
106 posts
2 years old
on (4 weeks ago)

Thank you maridiba, looks more sense now

puniker
4 posts
10 months old
on (4 weeks ago)

Great idea having Squad Status drive Lacking Playtime, makes the system feel much more logical and fair. Well implemented!

fighter
22 posts
2 years old
on (4 weeks ago)

can you explain how its decided if  a players is star , important , regular or backup

Legend
39 posts
8 months old
on (4 weeks ago)

Is it possible to swap ? I have not read it was only possible for 1 player. I have one who postponed now but i want another player to stay longer even more. I cannot click it now anymore or does it re open after 24hours?

nicmo
560 posts
4 years old
on (4 weeks ago)

Legend

Is it possible to swap ? I have not read it was only possible for 1 player. I have one who postponed now but i want another player to stay longer even more. I cannot click it now anymore or does it re open after 24hours?

@Legend talking to players about retirement shares the same cooldowns as some of the other talks, tomorrow you can talk to another player.

@fighter @Fletcher90 The documentation (players page) was updated about the retirement and squad status information, the live chat bot should be able to help about it too.

Legend
39 posts
8 months old
on (4 weeks ago)

Great. Thank u nicmo.

Minecodersam
341 posts
2 years old
on (4 weeks ago)

How you know if a player Is Loyal and Calm or Cocky and Hotheads before talking?

nicmo
560 posts
4 years old
on (4 weeks ago)

Minecodersam

How you know if a player Is Loyal and Calm or Cocky and Hotheads before talking?

@Minecodersam you dont know, you need to know them better

JUmpingJAckFLash14
210 posts
2 years old
on (4 weeks ago)

Nicmo thanks to take in consideration the comment for lacking debuff :) and its more realistic

 

Fletcher90
106 posts
2 years old
on (2 weeks ago)

In case you have 2 teams, how it is decided for which club is valid discount ticket? I expected that item will valid for any team, as it is part of Manager account, but it is locked on only 1 team. What if team is bancropted, is this means discount ticket is lost?

Legend
39 posts
8 months old
on (2 weeks ago)

The team who completed the last task will get the discount. This was what i saw when i completed the last tasks and got them on that team. 

Zorro
24 posts
10 months old
on (2 weeks ago)

Task rewards will expire also on the end of the season? Or they will accumulate season after seaon if not used

Silva007
50 posts
8 months old
on (2 weeks ago)

It will probably expire at the end of the season. And at the start of the new season, new challenges will begin.

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